Friday, December 2, 2011

Hotshoe Garage: Solar Flare


Based on: Ferrari California '08
Acquired: New Car Dealership

SPECS
Drivetrain: FR
Power: 672HP @ 8400
Torque: 469 ft-lbs @ 6400
Weight: 1830kg
PP: 578

PARTS
GT Auto
-Oil Change
-Front Aero Type A
-Rear Wing Type A
-Paint: Solar Yellow
-Wheels: Rays VR.G2 in Black

Tuning Shop
-ECU Tuning
-Engine Tuning Stage 3
-Sports Intake Manifold
-Racing Air Filter
-Sports Exhaust Manifold
-Catalytic Converter: Sports
-Titanium Racing Exhaust
-Fully Customizable Transmission
-Twin Plate Clutch
-Semi-Racing Flywheel
-Carbon Driveshaft
-Adjustable LSD
-Fully Customizable Suspension
-Sports Soft Tires

SETTINGS
Ballast
-Amount: 200kg
-Position: -20

Aerodynamics
-Front: 15 (not adjustable)
-Rear: 40

Engine
-Power Limiter: 100%

Transmission
-Top Speed: 186mph (?)
-1st: 3.381
-2nd: 2.495
-3rd: 1.930
-4th: 1.575
-5th: 1.310
-6th: 1.120
-7th: 0.982
-Final: 4.070

Drivetrain
-LSD: 5 / 12 / 5

Suspension
-Ride Height: -5 / -5
-Spring Rate: 11.4 / 12.3
-Extension: 7 / 7
-Compression: 7 / 7
-Anti-Roll Bar: 4 / 4
-Camber: 1.5 / 2.0
-Toe: -0.10 / 0.15

Brakes
Brake Balance: 7 / 9

DRIVING OPTIONS
Tire Wear: On
Grip Reduction: Real
Transmission: Optional
Steering Sensitivity: 0
ABS: 1
Other Aids: OFF

You want a Grand Tourer? Have at it. Meet the Solar Flare. Want style? Ferrari. Convertible. 'Nuff said. Want performance too? Put the top up and go as fast as you want. Forward or sideways it will keep up. Hell, try backwards too if you want. Just keep your right foot smooth. You'll get burned if you don't.

Tuned for the Tons of Fun shootout @ GTPlanet.

Sunday, October 16, 2011

Hotshoe Garage: Aggressor

Based on: Audi TTS Coupe '09
Acquired: New Car Dealership

SPECS
Drivetrain: AWD
Power: 345HP
Torque: 316 ft-lbs
Weight: 1173kg
PP: 500

PARTS
GT Auto
-Oil Change
-Front Aero Type A
-Rear Wing Type A
-Paint: Glutorange
-Wheels: Volk Trinity in Black

Tuning Shop
-Stage 3 Weight Reduction
-Window Weight Reduction
-Carbon Hood (Body Color)
-ECU Tuning
-Sports Intake Manifold
-Racing Air Filter
-Sports Exhaust Manifold
-Catalytic Converter: Sports
-Twin Plate Clutch
-Semi-Racing Flywheel
-Carbon Driveshaft
-Torque Sensing Center Differential
-Fully Customizable Suspension
-Sports Hard Tires

SETTINGS
Engine
-Power Limiter: 100% (adjust to meet 500PP)

Drivetrain
-Center Diff.: 35 / 65

Suspension
-Ride Height: -20 / -22
-Spring Rate: 8.4 / 6.1
-Extension: 7 / 6
-Compression: 6 / 5
-Anti-Roll Bar: 3 / 2
-Camber: 1.8 / 0.8
-Toe: -0.10 / 0.06

Brakes
Brake Balance: 6 / 5

DRIVING OPTIONS
Transmission: Optional
Steering Sensitivity: 0
ABS: 1
Other Aids: OFF

Tuned for the TOSS Touge Tuner Shootout, 500PP on Sports Hard tires. I went with the "boring" option and it's older brother, who had a big hand in the development of this one, will wait in the garage. As for this one, feel free to sling it around...it can take it.

Saturday, September 17, 2011

RKM Motorsport: Enzo GT

RKM Motorsport: Enzo GT

Based on: 2002 Enzo Ferrari
Obtained: New Car Dealer

Drivetrain: MR
Horsepower: 922 BHP (@ 262.8 miles)
Torque:---- 609 ft-lb
Weight:---- 1044 kg

PARTS
GT Auto

Oil Change
Choice of Wheels
Rear Wing Type B

Tuning Shop
Weight Reduction Stage 3
Lightweight Windows
Engine Tuning Stage 3
ECU Tuning
Sports Intake Manifold
Racing Air Filter
Sports Header
Sports Catalytic Converter
Titanium Racing Exhaust
FC Gearbox
FC LSD
FC Suspension
Racing Soft tires

SETUP

Body/Chassis
Aerodynamics

Downforce: 2/20

Transmission
Transmission

Set Final 1, then Max Speed, then gear ratios and Final 2.
1st:-- 3.705
2nd:-- 2.616
3rd:-- 1.969
4th:-- 1.571
5th:-- 1.320
6th:-- 1.125
Final: 4.100/2.500
Max Speed: 168

Drivetrain
Differential

Initial: xx/6
Accel:-- xx/22
Braking: xx/9

Suspension
Suspension

Ride Height: -20/-25
Spring Rate: 9.0/13.0
Extension:-- 7/8
Compression: 5/7
Anti-Roll:-- 7/5
Camber:----- 2.3/2.7
Toe:-------- -0.25/-0.10

Brakes
Brake Balance Controller

Brake Balance: 9/10

Intended Driving Options
Transmission: Manual (MT)
ABS: 1
Everything else: OFF

Tuner Comments:
We figured our 50th car should be something a bit special...

So here's our joint venture Enzo.

RJ's Thoughts: Well, most cars start gobbling corners the instant you add race softs... But when I got my “Dubai Enzo” from MiniMarco and first tried it at the Ring... Well... Despite it being fairly light with some front downforce, it REFUSED to turn despite the insanely sticky tires. Knowing I had my work cut out for me, I left the car alone and set it on the backburner. Well, a bit later, Roj got his hands on another Enzo which wound up fully tuned as well. He messed with it for a while and got it drivable; I then tossed the settings on my car, tweaked for a while, sent him the settings and had him check them. This is the result.

Roj’s Thoughts: The Enzo is a difficult one to tune. It has so many flaws. Bad brakes, poor turning circle and a light front end simply can’t be helped. So it comes to no surprise that it gave RJ a hard time at the beginning. However, eager to see us conquer the Enzo, Kyaw very kindly donated an Enzo to us, raising our Enzo count to 2. Now we could both work on the Enzo at the same time, turning this into a true joint tune. We applied both our tuning styles into this Enzo and merged them together, to transform this Enzo into something you can truly enjoy. Thus making it perfect for our 50th release.
Everywhere I read I find more and more people disappointed by the Enzo in GT5. The poor handling is most of the complaints I've seen as well as tuning it being on the difficult side to get right. To get it out of the way, I don't like this car much at all. I've seen better looking things made by Dodge or Pontiac and for the price tag there are cars I like much more, even some half the price. But, let's test it out and see what the RKM boys can do for it's performance if not it's looks.

Running right out of the dealership it does have a nice sound, so I suppose it does have one thing going for it aesthetically. Performance-wise, somewhat understeery in low speed corners. Mash the throttle and you'll find plenty of power oversteer to be had and you may find it surprisingly easy to catch and handle. I definitely did not expect it that's for sure. The big ugly made it around stock in 2'09.318".

Dropping on the parts just magnifies all the points, good and bad. It brakes better, it understeers more but strangely the oversteer aspects aren't many times worse. Definitely more sensitive but still not terrible to cope with. Time around GVS drops to 1'50.816".

With RKM's tune things settle into place and it becomes much easier to control. The brakes are nice and hard but won't send you to a squirmy end in the wall. There is still some understeer to be found and the oversteer has quieted pretty significantly. It is actually quite nice to drive considering the starting point. This GT version ends with a best lap of 1'49.155".

While not a car I use too often because of my dislike, it is quite well suited to grinding La Sarthe in the Ferrari seasonal events and I do use it often in that respect. Before getting into the long straights the traffic is pretty easy to pass just on sheer acceleration out of the corners. By the time I hit the first chicane I am normally up to 3rd position with second fairly well in sight. By the second I've passed him in the braking zone and am trying to setup a draft on the lead Enzo after exiting. By the next corner I'm in front and not looking back. The best time I have come by so far has been in the 3'42.xxx" range, normally up at 3'47.xxx" or so without attacking very hard. An easy 504K in the bank and back to do it again.

Though the car itself is not high on my list I think this is a great job making it driveable enough to be an easy car to grab for the credit grind. And very interesting to see what a tune looks like that both RJ and Roj have had a hand in considering their different styles.

Lap Times
Grand Valley Speedway: 1'49.155"
Circuit De La Sarthe 2009: 3'42.xxx"


Wednesday, August 31, 2011

Hotshoe Garage: Lamborghini Murciélago SV-R600

Based on: Lamborghini Murciélago LP670-4 SuperVeloce '09
Acquired: New Car Dealership


SPECS
Drivetrain: AWD
Power: 729HP
Torque: 526 ft-lbs
Weight: 1393kg
PP: 600


PARTS
GT Auto
-Oil Change
-Front Aero Type A
-Extensions Type A
-Paint: Arancio Atlas


Tuning Shop
-Stage 1 Weight Reduction
-Window Weight Reduction
-Carbon Hood (Body Color)
-ECU Tuning
-Racing Air Filter
-Twin Plate Clutch
-Semi-Racing Flywheel
-Torque Sensing Center Differential
-Adjustable LSD
-Fully Customizable Suspension
-Racing Medium Tires


SETTINGS
Engine
-Power Limiter: 99.5% (adjust to meet 600PP)


Drivetrain
-Center Diff.:  25 / 75
-LSD Initial:    5 / 7
-LSD Accel.:    20 / 35
-LSD Decel.:     5 / 15


Suspension
-Ride Height: -20 / -20
-Spring Rate: 15.0 / 15.0
-Extension: 8 / 7
-Compression: 7 / 6
-Anti-Roll Bar: 5 / 4
-Camber: 2.0 / 1.0
-Toe: 0.00 / 0.00


Brakes
Brake Balance:   8 / 6


DRIVING OPTIONS
Transmission: Optional
Steering Sensitivity: 0
ABS: 1
Other Aids: OFF





And there we have it. Born from insanity and sleepless nights...and Lamborghini had something to do with it somewhere too. Something about engineering a car? Well, whatever it was, this is my version tuned for the combined road course/speedway 600PP Indy Shootout.

As a first leap into tuning I'm feeling alright. I can turn the speedway in mid-50s and consistently under 1'29 on the road course. As long as it is a decent drive and consistent, I'll be happy with the outcome.

No real driving notes. I tuned this using only ABS 1 on a DS3 so if you use a wheel you may have a slightly different experience. I appreciate any input folks may have that would be constructive and helpful, if you can make it out of the car alive.

Saturday, June 18, 2011

RKM Motorsport: Civic VTi-R

RKM Motorsport: Civic VTiR

Based on: Honda Civic Type R (EK) ‘97
Obtained: Brand new model at Honda or win the B-Spec FF Cup

Drivetrain: FF
Horsepower: 282 BHP (@ 169.9 miles)
Torque:---- 23 kgfm
Weight:---- 888 kg
PP:-------- 467

PARTS
GT Auto

Oil Change
BBS LM-R Wheels
Type A Front Aero

Tuning Shop
Chassis Weight Reduction Stage 3
Rigidity Improvement
Window Weight Reduction
Carbon Bonnet (Body Colour)
Engine Tuning Stage 3
Sports ECU
Sports Intake Manifold
Racing Air Filter
Titanium Racing Exhaust
Sports Exhaust Manifold
Catalytic Converter: Sports
Fully Customisable Transmission
Twin Plate Clutch
Semi Racing Flywheel
Fully Customisable LSD
Fully Customisable Suspension Kit
Sports Soft Tyres

SETUP

Body/Chassis
Ballast

Amount:-- 0
Position: 0

Engine
Power Limiter

Power Level: 100.0%

Transmission
Transmission

(Set Max Speed, then each individual ratio.)
1st:-- 2.874
2nd:-- 2.008
3rd:-- 1.500
4th:-- 1.175
5th:-- 0.964
6th:-- 0.825
Final: 4.585
Max Speed: 180 MPH

Drivetrain
Differential

Initial: 15/0
Accel:-- 35/0
Braking: 5/0

Suspension
Suspension

Ride Height: -20/-20
Spring Rate: 9.0/3.0
Extension:-- 8/6
Compression: 6/4
Anti-Roll:-- 3/4
Camber:----- 1.5/1.0
Toe:-------- –0.20/-0.25

Brakes
Brake Balance Controller

Brake Balance: 5/6

Intended Driving Options
Transmission: Manual (MT)
ABS: 1
Everything else: OFF

Tuner Comments:
For those who didn’t want to start GT5 with the MX-5, there was the EK9 Civic. This Civic Type R has received the magic touch and now storms the tracks with an N/A 282bhp VTEC scream box. As it was my first car in GT5, I gave it the VTi-R nickname. It’s easily capable of keeping up and beating up its RWD and 4WD competitors. Don’t underestimate the FF platform.

Fun Fact: This setup works on the Honda Mugen Motul Civic Si Race Car '87.
Back to the early days of RKM with this one. Like the MX-5, the EK Civic is one of the opening choices for a starter car in GT5. If you didn't choose it to begin with you certainly won it as a prize car from one of the early races. With such a widespread base car, why not open your shop with a tune for it? It becomes more relevant now with the addition of the Civic seasonal races. I could bore you with the whole VW versus Honda fanboy deal again or how I think the EK Civic's ugliness is rivaled only by its EG brother but we will skip that for now. Suffice to say, not my favorite car out in the world, but in the GT5 arena I can respect it's potential. Since mine was "riced out" for a few pics in the opening of my fanfic, I sold it off and started with a fresh base.

With all cars of this class it is boring to drive in stock trim.A slow, easy drive blah blah blah. Blah is a good word for it too. There isn't much excitement here at all.  It is a starter car and fulfills it's role nicely. It must be said, however, that it does not bounce off the rev limiter on GV's long straight, which I consider something of an accomplishment for such a low level car. The biggest weakness of the car seems to be the brakes. Loads and loads of understeer when you get heavy on the brakes. Not unexpected with the Civic's FF drivetrain but it seems to be more noticeable than in similar cars. The nice boring drive brings a nice boring time of 2'29.043". Could go faster if you put in more effort but for my purposes here it is a sufficient baseline.

The parts tune is a pretty dramatic change. The Civic feels quite good now. The steering is responsive without being hard to control and the car is now very easy to drive fast. If it was me just adding on parts without following a tune I would definitely stop here. It feels that good. Honestly, I don't know how much better the tune could make this car. If I were to nitpick I would tweak the top speed on the trans for sure. I was just getting to the limiter by the end of the straight. Also the brakes; they could use a touch more firming up to be where I would like them. Parts on the Civic will lap in 2'10.019".

While the overall feel is about the same, Roj's tune tightens things up a little and makes the car crisp. The Civic turns quite nicely through sweepers and hairpins alike. I've seen many say that it is hard to tune understeer out of an FF car, but this seems to walk the fine line. I didn't notice any major under or oversteer anywhere save for coming into a corner way too hot. Even on the brakes it still turns in well. And the brakes do feel better. Just the slight tweak made enough difference with the other settings. In regard to the transmission, acceleration in higher gears seems slower than pre-tune. I could keep up with and pass the "parts ghost" on the end of the straight but it consistently had a slight speed advantage from the line. At lower speeds it is night and day. Particularly down in second gear I had to be careful not to shoot into the red and bounce on the limiter with the tires played catch up. With the settings change I can dump the throttle and it will pull without drama. I shouldn't be surprised but it managed to drop another second to 2'09.034".

This is a fantastic tune for your lower level and even mid level races. I could see taking on some higher level cars with this and at the least keeping up if not beating them. And it is so much fun to drive. It just works on so many levels and is an easy drive. You'll worry less about what the car is doing and can concentrate more on what line to take and hitting your marks.

Since I tuned this up to use in the seasonal races I may as well show how it did. And it did well. As a disclaimer, this will not make it into the races without a slight tweak. It is just over the PP limit so a bit of power limiting is in order. With only a handful of miles on it mine only came down to about 94-95% power, in the low 250HP range I believe. Like the NSX-R in the Japanese Championship, this makes the field look like they are standing still. By lap 2 or 3 I was alone at the front from some time trialing.

Deep Forest was pretty boring. Not my favorite track. I did find a bit of an issue coming out of the short tunnels. Between the last one and the bigger tunnel up the hill I couldn't carry as much speed as I wanted as I was running off into the grass. I felt a bit like I had the cruise control on to get through the section before the uphill portion and it was a little frustrating. No big problems though. I managed a 1'27.705" on just a couple laps. Probably quite a bit of time left here.

Clubman Stage Route 5 was my favorite in this car. These stages are some of my favorites in GT so that helps. CSR5 doesn't really have any complex sections but since it is a fairly fast track the key is to keep up your speed as much as possible through the switchbacks or you'll lose quite a bit of time. Even in traffic the car was awesome fun. Through almost every turn I could pick any line I wanted to pass up the rolling roadblocks. I could squeeze through on the inside or charge past on the outside and I could do it cleanly every time. I ran this race quite a lot and set a goal of running a lap under one minute. I only managed a 1'00.508" but I think it is certainly possible to clean up a couple corners to get that half second.

The car seemed to like Suzuka the most. Through the technical section and the speed section it felt pretty well at home. The tight hairpin was a little tricky to find a good braking point for but otherwise no problems. I experimented taking a few turns faster than I felt I would normally and the Civic handled it easily, particularly off the back straight and the tight chicane before the line. I got around here in a best of 2'28.946" with some time left out there.

Route 246 gave me more problems than I expected it to. I ran this course for several hours last week for the WRS in a GT500 NSX so I am pretty familiar with it, just not backwards. The left/tight right that would normally be the tight left/right at the beginning of T2 gave me a headache. I couldn't seem to find the right speed through the left to keep it up through the right and down into the last corner. The rest of the course was fine, just that one area that needs some thought. The car handled it well up on the rumbles that gave my Super GT car some troubles. My 2'01.799" was probably not a clean lap as I'm pretty sure I rubbed up on a wall in the first section. I could see getting much closer to two minutes on this one with the Civic.

Eifel, again, not a favorite. Most of the course maker tracks I don't really like since they are pretty much different every time you come across one. But the Civic handled the tight course well. The steering was an asset here with the crisp response and turn in. Traffic was a little dicey in some areas if you're looking to keep the bumping to a minimum and stay on the track cleanly but getting out in front was never a problem. I managed a best here of 57.705".

To reiterate, a very fun ride and something you can challenge yourself with. Set yourself a goal and chase it down. Don't worry about the car, it will keep up with you.

Lap Times
Grand Valley Speedway: 2'09.034"
Deep Forest: 1'27.705"
Clubman Stage Route 5: 1'00.508"
Suzuka: 2'28.946"
Tokyo R246: 2'01.799"

Friday, May 20, 2011

RKM Motorsport: Honda S2000

RKM Motorsport: Honda S2000

Based on: Honda S2000 ‘06
Obtained: Brand new from Honda

Drivetrain: FR
Horsepower: 306 BHP (@ 22.4 miles)
Torque:---- 26 kgfm
Weight:---- 1060 kg
PP:-------- 482

PARTS
GT Auto

Enkei RP03 Wheels
Type B Front Aero
Type B Wing

Tuning Shop
Chassis Weight Reduction Stage 3
Rigidity Improvement
Window Weight Reduction
Carbon Bonnet
Engine Tuning Stage 1
Sports ECU
Sports Intake Manifold
Racing Air Filter
Titanium Racing Exhaust
Sports Exhaust Manifold
Catalytic Converter: Sports
Fully Customisable Transmission
Twin Plate Clutch
Semi Racing Flywheel
Carbon Propeller Shaft
Fully Customisable LSD
Fully Customisable Suspension Kit
Sports Soft Tyres

SETUP

Body/Chassis
Aerodynamics

Downforce: 0/20

Ballast
Amount:-- 0
Position: 0

Engine
Power Limiter

Power Level: 100.0%

Transmission
Transmission

(Set Max Speed, then each individual ratio.)
1st:-- 3.080
2nd:-- 2.164
3rd:-- 1.623
4th:-- 1.281
5th:-- 1.066
6th:-- 0.913
Final: 4.222
Max Speed: 174 MPH

Drivetrain
Differential

Initial: 0/24
Accel:-- 0/40
Braking: 0/11

Suspension
Suspension

Ride Height: -25/-25
Spring Rate: 9.0/7.6
Extension:-- 8/8
Compression: 7/6
Anti-Roll:-- 5/4
Camber:----- 1.6/1.2
Toe:-------- –0.10/-0.15

Brakes
Brake Balance Controller

Brake Balance: 5/6

Intended Driving Options
Transmission: Manual (MT)
ABS: 1
Everything else: OFF

Tuner Comments:
SoMe0nE2tAlK2 reviewed our CR-Z Type R and gave some pretty detailed feedback, including a head to head against the Spoon CR-Z, also with the RKM settings. In return, he requested a Honda S2000 with 305bhp and no limits on weight. So here it is.

Honda already made the S2000 an amazing car from the factory. However, we made the amazing even better. This S2000 can pick any line it wants through a corner, any, and it’ll fly through at breakneck speed every time. It’ll do full throttle launches without wheelspin and it’ll make the Eiger hairpins look like child’s play. Oh and it’ll easily take more power, very easily.

After delivering this car to SoMe0nE2tAlK2, he found the online physics gave the S2000 a bit more oversteer than usual. To combat this, he changed the rear toe setting to –0.08, which helped keep the rear end in better control.
Despite my being a VW fanboy and the Euro/JDM, econocar, hot-hatch rivalry with Honda, there have always been two cars I've liked from the Japanese manufacturer: the NSX (in spite of the Acura badge in the US) and the S2000. The S2000 has that timeless sports car shape; long nose, long doors, short deck. I consider it sort of a modern design evolution of another of my favorite cars, the FC RX-7, but without the flip up headlights.

Running stock it is an easy to drive car. It is stable on the brakes and the steering feels good. It is really pretty neutral. There is not any prominent under or oversteer if you don't badly miss on entry. Coming out you can find some slide in the rear but a gentle foot (or thumb) will keep things calm. And of course there is the exhaust note, very nice indeed. The biggest problem here I think is that it comes on comfort softs. The best one part purchase improvement would be sports tires, even hards. In my opinion that would sort things well enough out back to let you step on it harder through the exits. As is though it runs a 2'23.541".

The biggest downfall adding parts is that the exhaust note is now gone. Other than that it is still fantastic. The feel remains about the same but obviously with increased speed. Point it in a direction and it will go and stick. Most of the sliding has been tamed out back but will still show in the lower speed corners. Again, a bit of care will go a long way. It is easy to progress your skill with the car and lower your times. I ended up at 2'05.324".

The tune tightens things up. Again, still stable on the brakes. The first corner can be tricky coming off the straight but it will settle down by itself with little or no correction. As Roj says, this car can pick its line, which is a fantastic weapon to have in a race. With this kind of control there is nothing anyone can do to keep you back if you are faster in the corners, and most likely you will be. The stability and grip allow for some pretty insane cornering speeds by comparison. You'll still find some of that oversteer but you can either let it go and allow it to sort itself if you're looking to drift through corners and have fun or use a little counter to easily quell the slide. It did take me a while to get a faster lap than the parts mod. I believe this to be due to getting used to the gearing. Once I figured it out I was able to drop my ghost by three hundredths and then another seven on the next lap to 2'04.335".

There is probably more time I can find but I had to cut the session short due to time constraints. I would have loved to keep going in this car. It is fantastic fun. It looks great too with the wing, front aero, carbon hood, matte silver Enkeis and the TVR Chameleon Orange paint. I have been tweaking an FC of my own here and there and I think I have finally found a good rival/track buddy for it.

Lap Times
Grand Valley Speedway: 2'04.335"

Sunday, May 15, 2011

RKM Motorsport: Camaro Deathscythe

RKM Motorsport: Camaro Deathscythe

Based on: Chevrolet Camaro SS ‘10
Obtained: Brand new model at Chevrolet

Drivetrain: FR
Horsepower: 687 BHP (@ 31.5 miles)
Torque:---- 85 kgfm
Weight:---- 1210 kg
PP:-------- 651

PARTS
GT Auto

Racing Modifications

Tuning Shop
Rigidity Improvement
Engine Tuning Stage 3
Sports ECU
Sports Intake Manifold
Racing Air Filter
Titanium Racing Exhaust
Sports Exhaust Manifold
Catalytic Converter: Sports
Supercharger
Fully Customisable Transmission
Twin Plate Clutch
Semi Racing Flywheel
Carbon Propeller Shaft
Fully Customisable LSD
Fully Customisable Suspension Kit
Sports Soft Tyres

SETUP

Body/Chassis
Aerodynamics

Downforce: 35/60

Ballast
Amount:-- 0
Position: 0

Engine
Power Limiter

Power Level: 100.0%

Transmission
Transmission

(Set Max Speed, then each individual ratio.)
1st:-- 3.041
2nd:-- 2.014
3rd:-- 1.454
4th:-- 1.146
5th:-- 0.950
6th:-- 0.813
Final: 3.350
Max Speed: 242 MPH

Drivetrain
Differential

Initial: 0/5
Accel:-- 0/20
Braking: 0/5

Suspension
Suspension

Ride Height: -25/-25
Spring Rate: 12.5/8.0
Extension:-- 8/8
Compression: 6/6
Anti-Roll:-- 5/3
Camber:----- 3.0/2.7
Toe:-------- –0.15/-0.05

Brakes
Brake Balance Controller

Brake Balance: 5/6

Intended Driving Options
Transmission: Manual (MT)
ABS: 1
Everything else: OFF

Tuner Comments:
This is Deathscythe. Deathscythe doesn’t care about you. Deathscythe doesn’t care about your problems. Deathscythe doesn’t care about your health. All Deathscythe cares about is slaughtering everything, including you.
When I saw this pop up in the RKM tuning thread I had to go look. Back in 2001, Cartoon Network began airing episodes of Gundam Wing in the US and that became my stepping stone into the world of Gundam and anime in general. And of course Deathscythe was my favorite of the mobile suits in the show (well, Deathscythe Hell really but close enough for our purposes here). The Camaro, on the other hand, not so much a favorite of mine. I was disappointed when GM killed off the Camaro/Firebird and was looking forward to its return. The retro style is OK but it lacks finishing and a cohesive character. So let's see which side of the fence we land on with this tune.

In stock trim the car is actually not bad. Despite looking slapped together on the real roads it is suitably quick with some actual agility. It will turn very nicely if you keep it with the limit. Step past that and you will find the muscle car within. True to its American heritage it will light up the rear tires given an excuse, especially in the higher RPM range. The four-speed gearbox was also a killer. On something modern as this is you'd expect at least a five-speed. Retro is fine but only for aesthetics, not technology. All said and done I was able to lap GVS in a respectable 2'12.380".

Since this tune is a race mod car I am adding in the extra step of testing the RM version. I went straight to GT Auto after the stock test and bought only the race modification, no parts. I did go through the list of parts and from what I was able to see this includes aero, weight reduction, race exhaust, custom trans, twin plate clutch, semi-racing flywheel, driveshaft and custom suspension. Looking over that list I expect that it will handle much differently. And that is exactly right. While it did not necessarily feel any faster the handling has improved and feels easier to control letting you carry more speed through the corners. The steering feels crisp but without being twitchy. The downside here is that none of the changes have really helped to keep the rear in line. However the time at the line changes significantly down to 2'04.448".

The parts mod will make your head spin. True to its namesake this car is stupidly fast! The pace is almost unbelievable, especially given the feel during the lap. It still has a tendency to spin the rear tires and with this power it is nigh unforgiving. If you mess up you will eat wall. Catch a few blades of grass? Hit the rumbles the wrong way? Sneeze? You'll be staring back from whence you came or perhaps get a nice view of everything around you once or twice. Recovery is extremely difficult from all but the most minor of mistakes. Coming up the hill through the first esses I took the right a little too fast and was too far left to make a decent line through the left at the top. Tried to slow to avoid shooting into the wall, hit the rumbles and lost the back end. I spun from the top of the hill down to and through the second hairpin and several feet into the kitty litter beyond. I wish I had thought to take a picture of the pattern the tires made as they smoked all the way down the hill...it was quite artsy. The next lap felt better and I was able to avoid ending up off the track. I expected it to break two minutes but not by as much as it did; it hadn't felt that fast with all the corrections I had to make coming out of the corners. I ended at a best of 1'54.506" shattering the lap records of everything I had driven at GVS previously. And I haven't even played with settings yet!

Tweaking the settings to Roj's specs tightened the car considerably. There is now more of a feeling of control even if you don't necessarily have any. Recovering from mistakes is possible but only just. Deathscythe will still chew you up and spit you out, just now it takes a second to mull it over. If you catch it quick enough you can survive. That power oversteer is still hanging around but with a car like this it will probably never go away nor should it really as that is part of its character. Fast is another part. The time has gone down another chunk to 1'52.399", a 20 second drop from stock. Not bad.

The Camaro has been redeemed a bit for me and the name certainly fits well. This car has earned itself a little yellow star in my collection.

Lap Times
Grand Valley Speedway: 1'52.399"